Athena (
everlastingsoul) wrote2009-03-28 05:05 pm
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Entry tags:
Suikoden Chaos
Man, Tierkreis makes me remember Suikoden Chaos, the RP that I co-modded a few years ago. I'm feeling inspired to actually continue writing the story... I forget if the fanfic idea sprouted from the RP or if the RP sprouted from the fanfic idea.
nata_de_coco, you might have to refresh my memory. ~_~ I do know that the cast for the Zero Revolution was based on the Suikoden Chaos cast that I could work with.
Main Characters
* = Shard
The Pursuer
Kyril
Age: Unknown
Weapon: Emptiness Swallow
Runes: Swallow, Blinking
Past Revolutions
Crowley
Age: 60?
Weapon: Staff
Runes: Numerous types
Notes: Constructed the Chamber of Passover
Sarah
Age: 19
Weapon: Staff
Runes: Flowing*, Rage
“Zero” Revolution
Nash Latkje
Age: 22
Weapon: Grosser Fluss*
Runes: Water
Apple
Age: 21
Weapon: None
Runes: None
Isabel
Age: 28
Weapon: Sword
Runes: Lightning
Percival
Age: 33
Weapon: Sword
Runes: Wind
Roog
Age: 26
Weapon: Sword
Runes: Fire
First Revolution
Synopsis: The first revolution following Leknaat releasing the Gate Rune, which had both anchored her to life and kept the insanity of chaos at bay. A naïve Albert Silverberg becomes the vessel to allow the chaos into the True Runes’ stronghold after everyone believes Leknaat’s words…
Albert Silverberg
Age: 14
Weapon: None
Runes: Pale Gate
Other: Metal ear cuff*
Mathiu Silverberg
Age: 35
Weapon: None
Runes: None
Odessa Silverberg
Age: 22
Weapon: Bow and arrow
Runes: Wind
Nash Clovis Latkje
Age: 37
Weapon: Needle projector and knife (later Grosser Fluss*)
Runes: Water
Chris Lightfellow
Age: 23
Weapon: Sword
Runes: True Water
Mose
Age: 32
Weapon: Hammer
Runes: Fire
Teresa Wisemail
Age: 27
Weapon: None
Runes: None
Taki
Age: 71
Weapon: None
Runes: None
Maximilian
Age: 60
Weapon: Sword
Runes: None
Melville
Age: 13
Weapon: Short sword
Runes: Counter
Futch
Age: 15
Weapon: Spear (Sigmund/Sigurd)
Runes: None
Bright
Age: ???
Weapon: Claws
Runes: None
Second Revolution
Synopsis: Leknaat is exposed as an insane accomplice to Yuber, having lost the Back Gate Rune in order to complete another of the “broken” True Runes. With Nash’s note to guide the next revolution, it’s time for the apprentice to best the master.
Luc
Age: 32
Weapon: Guardian’s Eye
Runes: True Wind, Pale Gate
Caesar Silverberg
Age: 20
Weapon: None
Runes: None
Gremio
Age: 30
Weapon: Axe
Runes: Water
Nanami
Age: 19
Weapon: Three-part rod
Runes: Killer
Sasuke
Age: 21
Weapon: Windmill shuriken
Runes: Haziness, Earth
Jewel
Age: 17
Weapon: Short sword
Runes: Water
Helmut
Age: 26
Weapon: Sword
Runes: Wind
Kika
Age: 30
Weapon: Dual swords
Runes: Falcon, Wind
Flik
Age: 28
Weapon: Sword
Runes: Thunder
Third Revolution
Synopsis: With her last breath, Leknaat curses the third revolution to be made up of people linked to the wars that are not Stars of Destiny. Starless, the third revolution’s group is left to its confusion while Yuber and Kyril search for the castle…
Arshtat Falenas
Age: 34
Weapon: None
Runes: Sun
Ferid Egan
Age: 36
Weapon: Sword
Runes: Earth, Haziness
Gizel Godwin
Age: 24
Weapon: Sword
Runes: Firefly
Sialeeds Falenas
Age: 25
Weapon: Chakram
Runes: Wind, Twilight
Granmeyer
Age: 51
Weapon: Sword
Runes: None
Anabelle
Age: 30
Weapon: None
Runes: None
Lulu
Age: 11
Weapon: Knife
Runes: None
Agares Blight
Age: 52
Weapon: Sword
Runes: None
Sanchez
Age: 46
Weapon: Knife
Runes: None
“Fourth” (Final) Revolution
Synopsis: Almost all of the Shards have been gathered now and it’s time for the final stand against Yuber and his armies of darkness. Those of past revolutions are regathered to open the gate once more. But what lies in store within the gate, and where is the final Shard?
Sasarai
Age: 38
Weapon: Guardian's Eye
Runes: True Earth
Started: January 29, 2007
Finished: February 15, 2007
I: In The Beginning
It all began when the world ended.
Sounds farfetched, I know, but trust me—that’s when the troubled started.
Anyway, back to the end of the world. From what I’ve heard, it ended in a spectacular light show. I wasn’t actually present at the end of the world, but I have reliable sources. Really. But you’re not obligated to believe me.
So the end came suddenly when the two incarnations of Chaos and Order battled. I think you might’ve heard about them, or at least one of them—the black knights Yuber and Pesmerga. At first glance, the two may appear human, but they’re anything and everything but. (Heh, try saying that five times fast.) Apparently the two have been playing some deranged game of “tag” or “hide and seek” with the climax being a duel.
Long story short, Yuber won, and the world was shot to hell.
To be more specific, the world as you and I knew it ceased to exist—the future disappeared, the present stopped, and the past no longer had meaning. Chaos defeated all logic of time and space, and all life disappeared.
The only things left within the void were the True Runes.
Now here’s where we come in. That’s right, you too. You see, the True Runes have memories, and those memories are what maintain everything you see and touch now; the True Runes have created what we see—the castle of Toran and the expanse of Toran landscape—for our benefit, for our sanity. And we are here as players on a stage, forced to play towards an end.
As individuals bound together by the wars over True Runes, we are here under their power to restore the natural order. We have been charged with an important task: to gather Shards that will, somehow, help us fight against Yuber and the legions of Chaos that have poured forth over the world we once knew. How? Why? What are these Shards? How many are there?
Well, no one knows. Or no one’s telling me, at least. Things can’t always be that simple, no? What I do know is that the True Runes can’t gather the Shards themselves because they cannot coexist without breaking the Shards further.
So the True Runes have reached back into the stopped timeline and pulled us, who are (in theory) more knowledgeable of the True Runes and surreal wars, to find and gather the Shards. The only thing we know is that the Shards also react to each other, so if we had at least one Shard, we could start proactively hunting down the others.
Then again, since the “world” is moving through the void while you sit there, you could technically find a Shard just by sitting around. Not that you would know it was there.
Oh, one last thing that was said, but didn’t make much sense: “the Shard will survive the Revolution, even if it’s outside the Chamber of Passover.” It’s cryptic, but every bit of help is needed.
I say this now because … I’m the only one left. I’m the only one left in this castle, and if, somehow, this letter survives, it contains everything we learned during our time here—sadly, not much. I don’t know when the creatures will be back; they enjoyed toying with us, and I don’t doubt that that’s what they’re doing now to me. I don’t expect to survive past nightfall.
Forgive me for not watching your back better, Chris.
And if you’re out there, old hag, don’t do anything I wouldn’t do. I mean it.
~ Nash Clovis Latkje
P.S. Whatever you do, do not trust Leknaat. The seer is insane.
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Main Characters
* = Shard
The Pursuer
Kyril
Age: Unknown
Weapon: Emptiness Swallow
Runes: Swallow, Blinking
Past Revolutions
Crowley
Age: 60?
Weapon: Staff
Runes: Numerous types
Notes: Constructed the Chamber of Passover
Sarah
Age: 19
Weapon: Staff
Runes: Flowing*, Rage
“Zero” Revolution
Nash Latkje
Age: 22
Weapon: Grosser Fluss*
Runes: Water
Apple
Age: 21
Weapon: None
Runes: None
Isabel
Age: 28
Weapon: Sword
Runes: Lightning
Percival
Age: 33
Weapon: Sword
Runes: Wind
Roog
Age: 26
Weapon: Sword
Runes: Fire
First Revolution
Synopsis: The first revolution following Leknaat releasing the Gate Rune, which had both anchored her to life and kept the insanity of chaos at bay. A naïve Albert Silverberg becomes the vessel to allow the chaos into the True Runes’ stronghold after everyone believes Leknaat’s words…
Albert Silverberg
Age: 14
Weapon: None
Runes: Pale Gate
Other: Metal ear cuff*
Mathiu Silverberg
Age: 35
Weapon: None
Runes: None
Odessa Silverberg
Age: 22
Weapon: Bow and arrow
Runes: Wind
Nash Clovis Latkje
Age: 37
Weapon: Needle projector and knife (later Grosser Fluss*)
Runes: Water
Chris Lightfellow
Age: 23
Weapon: Sword
Runes: True Water
Mose
Age: 32
Weapon: Hammer
Runes: Fire
Teresa Wisemail
Age: 27
Weapon: None
Runes: None
Taki
Age: 71
Weapon: None
Runes: None
Maximilian
Age: 60
Weapon: Sword
Runes: None
Melville
Age: 13
Weapon: Short sword
Runes: Counter
Futch
Age: 15
Weapon: Spear (Sigmund/Sigurd)
Runes: None
Bright
Age: ???
Weapon: Claws
Runes: None
Second Revolution
Synopsis: Leknaat is exposed as an insane accomplice to Yuber, having lost the Back Gate Rune in order to complete another of the “broken” True Runes. With Nash’s note to guide the next revolution, it’s time for the apprentice to best the master.
Luc
Age: 32
Weapon: Guardian’s Eye
Runes: True Wind, Pale Gate
Caesar Silverberg
Age: 20
Weapon: None
Runes: None
Gremio
Age: 30
Weapon: Axe
Runes: Water
Nanami
Age: 19
Weapon: Three-part rod
Runes: Killer
Sasuke
Age: 21
Weapon: Windmill shuriken
Runes: Haziness, Earth
Jewel
Age: 17
Weapon: Short sword
Runes: Water
Helmut
Age: 26
Weapon: Sword
Runes: Wind
Kika
Age: 30
Weapon: Dual swords
Runes: Falcon, Wind
Flik
Age: 28
Weapon: Sword
Runes: Thunder
Third Revolution
Synopsis: With her last breath, Leknaat curses the third revolution to be made up of people linked to the wars that are not Stars of Destiny. Starless, the third revolution’s group is left to its confusion while Yuber and Kyril search for the castle…
Arshtat Falenas
Age: 34
Weapon: None
Runes: Sun
Ferid Egan
Age: 36
Weapon: Sword
Runes: Earth, Haziness
Gizel Godwin
Age: 24
Weapon: Sword
Runes: Firefly
Sialeeds Falenas
Age: 25
Weapon: Chakram
Runes: Wind, Twilight
Granmeyer
Age: 51
Weapon: Sword
Runes: None
Anabelle
Age: 30
Weapon: None
Runes: None
Lulu
Age: 11
Weapon: Knife
Runes: None
Agares Blight
Age: 52
Weapon: Sword
Runes: None
Sanchez
Age: 46
Weapon: Knife
Runes: None
“Fourth” (Final) Revolution
Synopsis: Almost all of the Shards have been gathered now and it’s time for the final stand against Yuber and his armies of darkness. Those of past revolutions are regathered to open the gate once more. But what lies in store within the gate, and where is the final Shard?
Sasarai
Age: 38
Weapon: Guardian's Eye
Runes: True Earth
Started: January 29, 2007
Finished: February 15, 2007
I: In The Beginning
It all began when the world ended.
Sounds farfetched, I know, but trust me—that’s when the troubled started.
Anyway, back to the end of the world. From what I’ve heard, it ended in a spectacular light show. I wasn’t actually present at the end of the world, but I have reliable sources. Really. But you’re not obligated to believe me.
So the end came suddenly when the two incarnations of Chaos and Order battled. I think you might’ve heard about them, or at least one of them—the black knights Yuber and Pesmerga. At first glance, the two may appear human, but they’re anything and everything but. (Heh, try saying that five times fast.) Apparently the two have been playing some deranged game of “tag” or “hide and seek” with the climax being a duel.
Long story short, Yuber won, and the world was shot to hell.
To be more specific, the world as you and I knew it ceased to exist—the future disappeared, the present stopped, and the past no longer had meaning. Chaos defeated all logic of time and space, and all life disappeared.
The only things left within the void were the True Runes.
Now here’s where we come in. That’s right, you too. You see, the True Runes have memories, and those memories are what maintain everything you see and touch now; the True Runes have created what we see—the castle of Toran and the expanse of Toran landscape—for our benefit, for our sanity. And we are here as players on a stage, forced to play towards an end.
As individuals bound together by the wars over True Runes, we are here under their power to restore the natural order. We have been charged with an important task: to gather Shards that will, somehow, help us fight against Yuber and the legions of Chaos that have poured forth over the world we once knew. How? Why? What are these Shards? How many are there?
Well, no one knows. Or no one’s telling me, at least. Things can’t always be that simple, no? What I do know is that the True Runes can’t gather the Shards themselves because they cannot coexist without breaking the Shards further.
So the True Runes have reached back into the stopped timeline and pulled us, who are (in theory) more knowledgeable of the True Runes and surreal wars, to find and gather the Shards. The only thing we know is that the Shards also react to each other, so if we had at least one Shard, we could start proactively hunting down the others.
Then again, since the “world” is moving through the void while you sit there, you could technically find a Shard just by sitting around. Not that you would know it was there.
Oh, one last thing that was said, but didn’t make much sense: “the Shard will survive the Revolution, even if it’s outside the Chamber of Passover.” It’s cryptic, but every bit of help is needed.
I say this now because … I’m the only one left. I’m the only one left in this castle, and if, somehow, this letter survives, it contains everything we learned during our time here—sadly, not much. I don’t know when the creatures will be back; they enjoyed toying with us, and I don’t doubt that that’s what they’re doing now to me. I don’t expect to survive past nightfall.
Forgive me for not watching your back better, Chris.
And if you’re out there, old hag, don’t do anything I wouldn’t do. I mean it.
~ Nash Clovis Latkje
P.S. Whatever you do, do not trust Leknaat. The seer is insane.
no subject
I remember you talking about this fic back during Chaos days. OMG. So excited to see some notes of it!
no subject
Which is still my opinion on the matter, of course.